The use of classroom technology has the benefit of making learning fun and in this way; students do not feel coaxed to learn material. The instructors also benefit for they do not have to do a lot of explaining. Examples of this technology include PowerPoint presentation, proximas, interactive DVDs, MySpace and scavenger hunts among others. In order to benefit the students, the instructor should use this technology in a manner that allows the student to actively interact with it and set goals that are achievable. Looking at Microsoft PowerPoint as a form of classroom technology, you can see the benefits that it offers. The PowerPoint software program enables users to create presentations that may involve text or images and move them in slides. This will assist the instructor to convey information in a step by step form that is easily understood by students. The presentations allow the students to actively engage in the lesson in an enjoyable manner. Learning ideas by doing is more
magine this for a second. The year is 2020 and you walk into an office, similar yet different to the one you may be in right now. Structurally, the features are similar to your 2009 office, there's a desk, a chair and a window with a view. Yet, there are noticeable differences. Gone is your clunky PC. The telephone is also nowhere to be seen. Books? Nope. Newspapers? Magazines? Nope. Nope. Instead, using a wearable device on your finger, you conjure up a hologram of a blank screen above your desk. "Computer on," you state. Appearing before you is a virtual computer. You use voice demand technology to bring up documents, email your friends, write reports and check stocks on the internet. Then you decide to read a copy of the January 2020 issue of Exec Digital and relax. Welcome to the not so distant future. WEARABLE COMPUTER The above scenario is an idealistic view of the future created from the mind of a 23-year old science-fiction fan (yours truly). While predict